preprints_ui: ac6mx_v1
Data license: ODbL (database) & original licenses (content) · Data source: Open Science Framework
id | title | description | date_created | date_modified | date_published | original_publication_date | publication_doi | provider | is_published | reviews_state | version | is_latest_version | preprint_doi | license | tags_list | tags_data | contributors_list | contributors_data | first_author | subjects_list | subjects_data | download_url | has_coi | conflict_of_interest_statement | has_data_links | has_prereg_links | prereg_links | prereg_link_info | last_updated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ac6mx_v1 | Bridging Worlds Exploring the Synergy Between OpenSim and Unity for Enhanced EdTech Environments | This project explores the creation of Python Coding XR Learning Environments using two prominent platforms: OpenSimulator (OpenSim) and Unity. The primary objective is to compare the ease of use and the trade-offs in integrating features such as learning management systems, analytics tools, AI technologies, and data extraction methods. Deliverables include a publishable review paper summarizing our findings, open-source reference implementations for both platforms, and two functional Python Coding XR Learning Environments. Our findings reveal that while OpenSimulator offers an out-of-the-box solution with community-developed plugins, its smaller developer community and technical limitations pose significant challenges for long-term use. In contrast, despite requiring more upfront development effort, Unity provides a robust, flexible platform with extensive community support, a wealth of resources, and the ability to seamlessly integrate custom code into all aspects of the environment. Unity’s adaptability and developer-friendly ecosystem make it a more versatile choice for creating advanced and maintainable XR learning environments. | 2025-04-08T18:17:27.762603 | 2025-04-08T22:51:42.104790 | 2025-04-08T22:48:43.163562 | edarxiv | 1 | accepted | 1 | 1 | https://doi.org/10.35542/osf.io/ac6mx_v1 | CC-By Attribution-ShareAlike 4.0 International | Immersive Learning Environment; Open Simulator; Unity Realtime Engine; Virtual Reality | ["Immersive Learning Environment", "Open Simulator", "Unity Realtime Engine", "Virtual Reality"] | David King; Carl White; Melvin Bayne; Shaun Phillips; Ryson Vessels | [{"id": "jtfvc", "name": "David King", "index": 0, "orcid": "0009-0006-3901-6132", "bibliographic": true}, {"id": "8azn6", "name": "Carl White", "index": 1, "orcid": null, "bibliographic": true}, {"id": "cktew", "name": "Melvin Bayne", "index": 2, "orcid": null, "bibliographic": true}, {"id": "7zgm2", "name": "Shaun Phillips", "index": 3, "orcid": null, "bibliographic": true}, {"id": "8xz6s", "name": "Ryson Vessels", "index": 4, "orcid": null, "bibliographic": true}] | David King | Education; Vocational Education; Other Education; Instructional Media Design | [{"id": "5d0b8ccabe1a2300167c87f3", "text": "Education"}, {"id": "5d0b8ccbbe1a2300167c87fc", "text": "Vocational Education"}, {"id": "5d0b8cccbe1a2300167c880a", "text": "Other Education"}, {"id": "5d0b8cccbe1a2300167c8816", "text": "Instructional Media Design"}] | https://osf.io/download/67f583f463bd6906628b81f0 | 0 | not_applicable | not_applicable | [] | 2025-04-09T21:06:16.767045 |